Demoneater v0.1 DevLog


V.0.1 UPDATE

So, yeah. I've spent a lot of nights working for this build. I'm trying to start an ambitious game with this version. I hope that this build delivers and satisfy you all.

Again, thank you for the interest and feedbacks. Your supports are greatly appreciated to make this game better.

GAMEPLAY

1.) New Location - Ruined Kingdom
A vast kingdom in ruins… what kind of mystery is hidden there? The new location arrives with a new set of challenging enemies too, such as Demonhound, Bloodsucker, Blightworm, and Ixion, and more to come!

2.) New Boss - Ruined Kingdom
Try to explore the new location for the new boss.

3.) Level Up Revision!

  • The new level cap is now at level 4 and level 8, which can be removed by defeating the area boss accordingly.
  • Each level up will now give 3 Attribute Points instead of 2. Why? To give you opportunities to balance your attributes. You can spend them all on attack if you want to build a glass cannon, but I highly discourage it.
  • You'll start at Lv.0 now and gain 1 level at the beginning of the game where you can start building your character before the first battle.
  • You will gain +1 MAX AP when you reach Lv.5.
  • You will gain +4 MAX HP each time you level up from Lv.1 forward.

4.) Skill Points Revision
The SP requirements for the skills are balanced so you can attain the certain skills faster.

5.) Warrior Class Exclusive Skill!
Every class will have their unique skill, and Warrior class has "Defend" skill. Use it to reduce all damage taken by half for a turn! Even some builds playstyle revolve around this skill and even enhance it!

6.) Every Pussy Exclusive Skill!
You are fighting an over-leveled enemy? You still cannot figure out how to defeat your foe? Don't worry, I've added a "Flee" Skill for every class now. Doesn’t work for boss though.

7.) Tier 2 Muscle, Fat, and Erotic Skills Are Available Now!
Tier 2 skills are unlocked at Level 4 of the corresponding build. Tier 2 skills will provide passive, sustain, and heavy hitter skills.

8.) Battle Message Revision!
To make each move more impactful…and readable (especially for lv.4+), I've made the battle message to be "click anywhere to proceed to next message" instead of just a huge info dump.

9.) Balancing
Some enemies are balanced to fit in with the new level cap and the player additional attribute points during level up.

10.) Skill Revision

  • Revised "Assplay" skill effect since it will become too broken in this build.
  • Revised "Belly Bash" from gaining armor based on vitality, to based on damage dealt.

CONTENT

1.) Story Expansion
Now, that the story is set, the beginning of the story is expanded. Your chosen class will also change the course of the story.

2.) 2 New Characters
These are NPCs that are going to be very important going forward, where new locations, quests, or certain items will be gained from interacting with them.

3.) "Interact" Surrounding
You can now interact with the surrounding to gain an understanding about the world. Will be important in the future to gain more vital information.

4.) Revised Character Description
The previous character description have been adjusted for the new level cap.

VISUAL

1.) New Visual Novel Look!
Since we have NPCs, I've changed the layout of the visuals to become more like a visual novel. So, you can get immersed to the world/or certain "parts" even better.

2.) New Character Arts

  • Inana
  • 2nd Boss
  • Warrior Tier 1 Erotic

3.) New Character Sketches
So, I've created sketches to give you idea of the upcoming character design. Even, I don't want to see a red ball placeholder… Reminder that these sketches do not represent their final designs.

  • Porgre
  • Groou
  • Demonhound
  • Bloodsucker
  • Blightworm
  • Ixion

Good luck playing it and lemme know your thoughts. Just a friendly reminder again that balancing stats (especially speed) is important!

Note: I've created the Patreon for this game where you can support the game and access the latest build. You can check it out here: https://www.patreon.com/T3NS3N

Comments

Log in with itch.io to leave a comment.

(1 edit)

i think stat list need to explain what each stat will affect

so far i have hard time to defeat dark horse due to his multi attacks

i tried spread out and lost. so i tried waste both lv to increase speed by 5 and 1 on luck since i have no clue if it make any difference, i have to run away from darkhorse all the time and train on imp.

may i suggest: defend heal up to 5 hp, to make it little more useful to use than predict enemies' move. i find defend to be rather useless unless i unlocked passive that +1 AP

I've personally never had an issue with Dark Horse. Have you tried doing a build that focuses vitality and attack? That seems to be the most consistent build choice in my experience

i tried that but no luck so i went with 5x speed and 1x strength and it did job better

i find vitality rather unrewarding until lv 4, at least my experience with it

Hi, so in the earlier builds, I've created a short description about stats for the game introduction. But since I thought that people can figure out each stat, I removed it. Thanks for the suggestion, I think I'll put it back again. Here's a short info about stats. ATK: Affects Atk-based moves; SP.ATK: Affects Sp.Atk-based moves; VIT: You gain 4HP and affects Vit-based moves, SPD: Affects your accuracy/evasion, LUCK: Affects crit and status effect chance (only crit for now).

Defend is very useful in the second area where enemies can inflict several negative status effects to you and you need time to gain your AP or just tank some damages before you can recover. Also, some enemies will have a special attack cue text, which makes defending very crucial.

alright thx, that actually helpful.