A very interesting title with a few problems, but plenty of potential... that I'm not expecting to ever see.
The enemies all feel like their own boss fights, which I find awesome! Each is unique in appearance and how you fight them, and their strength makes it clear how they managed to dominate the world so completely. There's also so much fantastic art, both for the enemies and for all the different ways your character can grow, which gives so much variety and incentive to experiment and try things out.
But... the game still needs some more work, and with the last update being in 2023, and with the dev's other game Path of Ascension's last update being V0.4 in October 2024, it doesn't give much hope for any more being done on this, at least not by the original dev.
There's also, as others have pointed out below, the problem of the difficulty. Each enemy feeling like a boss, having their own build and own way of fighting. However, you're build exactly the same. It makes sense lorewise - you're the Demoneater, you gain their abilities by eating them. Why wouldn't your strength be like theirs? But the problem with that is that your own strength becomes one particular build, one particular gimmick you go for in every fight, and if you're up against a bad matchup, tough. There's also how especially with the later fights, it can feel as if you need to specifically build against them, but you don't have that many skill points. If you controlled a party of people and everyone could spec into their own thing, maybe you'd have someone who'd be able to control them somewhat, but this isn't that game, and isn't intended to be. But it just means there's some enemies you can't do shit against.
There's also what I believe to be the largest problem: AP. As far as I can tell, the enemies do not have AP. They can just spam their skills as much as they like. You cannot do that. You have to build up your AP to pull off your build, your gimmick, and have to survive until you can, meanwhile they can just fire theirs off again and again without worry. Of course you're going to end up behind eventually. It's not surprising the higher level you get, even as you're getting stronger, the enemies are getting stronger faster. In the end, the game just becomes unplayable. You can start a different run, but each one takes hours and never feels as if it has the freedom for you to make a build that would be strong enough to work.
An incredible game at the outset, but the more you play the more frustrating it slowly becomes. I'd give it 4 out of 5, as it's still got a lot more than you could get out of other games of this genre, but if you start feeling yourself getting bored or frustrating you might as well leave it there if you don't want to walk away feeling let down.
I was wondering What level on the assets i need to reach for the different sprites, like how for warrior gives; fat 4 gives one, muscle 4 gives one, fat 8 gives one, what other ones give different sprites
I'll keep this quick, the game is straight up fucking dead which sucks because the game has great art and had a decent story, what's worse is the shit mechanics
Enemies are so over-tuned that it is more RNG than it is an actual turn-based combat, bosses at the end of the game are complete and total b******* with no feasible way to level up, combat in itself is just boring as hell
Second biggest criticism is the straight up lack of erotica in any of the enemy scenes outside of consumption which I get the point of the game is to consume and vore is the main kink, but you're lucky to get maybe three or four scenes with actual characters that are no more than blowing and that's it
My recommendation is that you just straight up don't play this game it is unfair to a BS extent it is a waste of a player's time and while it had massive opportunities the developer himself has straight up just giving up on it
That perfectly encapsulates everything wrong with this game. Even during moments where you want to get your socks off, the game just tells you no and kicks you out. What a way to get the player invested in your erotic dark fantasy game.
I'm astonished that the developer has given up on this seemingly without a single word or announcement. Which is a shame, because the new project they are developing is more or less the same exact thing as this game, with the same kind of problems. Arguably, it's even worse, since it gets rid of the Demon Soul's/Berserk aesthetic and replaces it with a subpar outdoor realm dream nonsense reminiscent of something akin to Dawn of Corruption (But with little of what makes that game so engaging as far as growing a character from six foot to sixty and beyond). Did they just not learn at all? None of (Or perhaps a little bit) of the criticism given here was overly mean spirited or hateful, and yet they're just doing the same thing that caused many people to become frustrated with the gameplay.
It's like they're ripping up a piece of paper to shreds and trying to recreate the same exact thing with those same shreds of paper.
Will the game get updated here anymore? Is it getting updated on patreon still? That's my two questions to the creator. Thank you also for making this game and Path to Ascension. ^^
Been replaying it for fun lately but the skill tree is missing and cant seem to unlock the rampage mode on the warrior even tho ive hunted the required amounts of each of the targets.
This is a good game, but the content is a bit boring,if you want to fight, you can only click repeatedly in one place. Perhaps you can add some new content.
Its fun conceptually, but some decisions i just dont understand, once you reach level 13 you are not allowed to leave back to hte hidden prison again? Because im now a level 13 muscle warrior, stuck with the final enemies in the game which i have NO chance beating. I was hoping to maybe get better items, but that is not allowed I guess. So there goes all the time I invested in playing this game.
Combat balance is a bit too harsh, harsh in the way that even will all the luck on your side, some battles just CANNOT be won. Until that is fixed i wouldnt really recommend it.
The developer legit moved onto another project entirely because so many people kept saying the same thing about how the combat is repetitive, grindy, and very unforgiving, and I guess they've just shelved this one until further notice.
You know what's funny, though? The new project has the same exact problems as the old.
So im playing a rouge at lv13 in the sinister range and I encountered a problem where I cannot go back to any other area besides the valley of death and I'm essentially stuck in the sinister range.
Not sure if this is intentional or a mistake with the code but I can't do anything else since I'm not a patron.
The battles are not that bad at all if ya allocate stats good at the start along with not leveling up fast for a time (or times) and build up your inventory with equipment and items. I can level very fast since I know what to expect. I hope a update for this game arrives soon since it's been a long time since I saw one. T3NS3N along with the rest who helping make this game...thank you all and please continue to do what y'all gotta do to get more of this game released.
as much as i want to enjoy this game, the battles are almost comically difficult. they need a SERIOUS nerf because the designs are hot but it's so hard to enjoy the scenes and overall game with such an unbalanced combat system. on top of this, if you lose, you start from the beginning which forces you to have to save before every expedition lest you die to a self healing mosquito and have to restart. 3/10 nice scenes but the gameplay is too difficult to enjoy hope to see some improvements soon ^^
Game is good but wth is with this unbalance??? Freaking slime that every time hit one it just buff hp more and more and have more damage and a mosquito that inf damage you and heal self and a demon hound that deal a lot critical damage on you and a ortheus that auto stun and deal insane damage on you fix this unbalance stuff bruh
Hey hey. You can do that. I had the same problem, but it was my cell phone screen. Try rotating the cell phone screen or putting the browser in computer mode and it should appear.
The difficulty of the game is pretty tight, it would be nice to reduce the need to Save-spam if there was a softer defeat after encounters rather than a dark souls style defeat.
has anyone had that problem when u cant go back to the ruined kingdom after a certain level or something because it happened when i was play as the warrior
First of all, I want to say that I love your game in all its aspects and even your difficulty catches my attention. However, in the latest updates, the save button (and the XP quantity and status information as well) disappeared in IOS. I wanted to try the new classes, but I just can't because I don't have a save with the necessary level. I saw from the Patreon post that is taking a break around here, but I ask you to pay attention to people who play on mobile too, please. Thank you once again for this amazing game
Grinding out in this game is too slow. To fix that: 1. Add keyboard shortcuts for combat (and perhaps exploration) actions 2. Make combat log roll-out automatically, instead of making user click screen on each next line. For example: in current version you need to click 3 times to proceed to your next combat action, first for log of your damage, second for damage dealt to you, and third for action menu to pop back up
If you don't want this features apparent to newcommer for some reason, hide them in the some kind of options menu
Hey My Names Ken and i want to ask in the future will there be a Scech Art when you are using Two Attributes Like Muscle, and Erotic? Or Fat and Muscle? Stuff like the because I bet the Art for the would look soon cool! ^^
What I did to beat it: erotic build ( 19 spatk and 6 luck and rest into vit) , seed barrage hits 3 times, alpha musk makes your attacks never miss for 2 turns. Spam seed barrage use alpha musk if you miss too much, also have passive that lowers sp on erotic skills
I wanna ask, if you guys have been reading what the stats the abilities rely on? I noticed during my muscle warrior playthrough, every ability I obtained is scaled by basic attack stat alone, not special attack. After investing a lot more into it, I died less significantly. Some stats are still useful like vitality or speed, but I mostly noticed some like special attack on muscle build is unnecessary. When looking at your skill choice , try to looking for the stat next to it for best value out of it. I hope this helps!!
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A very interesting title with a few problems, but plenty of potential... that I'm not expecting to ever see.
The enemies all feel like their own boss fights, which I find awesome! Each is unique in appearance and how you fight them, and their strength makes it clear how they managed to dominate the world so completely. There's also so much fantastic art, both for the enemies and for all the different ways your character can grow, which gives so much variety and incentive to experiment and try things out.
But... the game still needs some more work, and with the last update being in 2023, and with the dev's other game Path of Ascension's last update being V0.4 in October 2024, it doesn't give much hope for any more being done on this, at least not by the original dev.
There's also, as others have pointed out below, the problem of the difficulty. Each enemy feeling like a boss, having their own build and own way of fighting. However, you're build exactly the same. It makes sense lorewise - you're the Demoneater, you gain their abilities by eating them. Why wouldn't your strength be like theirs? But the problem with that is that your own strength becomes one particular build, one particular gimmick you go for in every fight, and if you're up against a bad matchup, tough. There's also how especially with the later fights, it can feel as if you need to specifically build against them, but you don't have that many skill points. If you controlled a party of people and everyone could spec into their own thing, maybe you'd have someone who'd be able to control them somewhat, but this isn't that game, and isn't intended to be. But it just means there's some enemies you can't do shit against.
There's also what I believe to be the largest problem: AP. As far as I can tell, the enemies do not have AP. They can just spam their skills as much as they like. You cannot do that. You have to build up your AP to pull off your build, your gimmick, and have to survive until you can, meanwhile they can just fire theirs off again and again without worry. Of course you're going to end up behind eventually. It's not surprising the higher level you get, even as you're getting stronger, the enemies are getting stronger faster. In the end, the game just becomes unplayable. You can start a different run, but each one takes hours and never feels as if it has the freedom for you to make a build that would be strong enough to work.
An incredible game at the outset, but the more you play the more frustrating it slowly becomes. I'd give it 4 out of 5, as it's still got a lot more than you could get out of other games of this genre, but if you start feeling yourself getting bored or frustrating you might as well leave it there if you don't want to walk away feeling let down.
why don't you make it for devices??
fack it, can’t escape for ten?????
WTF the character feet.
Is there gonna be any updates soon?
i guess not
I was wondering What level on the assets i need to reach for the different sprites, like how for warrior gives; fat 4 gives one, muscle 4 gives one, fat 8 gives one, what other ones give different sprites
I'll keep this quick, the game is straight up fucking dead which sucks because the game has great art and had a decent story, what's worse is the shit mechanics
Enemies are so over-tuned that it is more RNG than it is an actual turn-based combat, bosses at the end of the game are complete and total b******* with no feasible way to level up, combat in itself is just boring as hell
Second biggest criticism is the straight up lack of erotica in any of the enemy scenes outside of consumption which I get the point of the game is to consume and vore is the main kink, but you're lucky to get maybe three or four scenes with actual characters that are no more than blowing and that's it
My recommendation is that you just straight up don't play this game it is unfair to a BS extent it is a waste of a player's time and while it had massive opportunities the developer himself has straight up just giving up on it
after spending hours, i literally died by having sex with the dragon(Ra'al) we had sex, i got poisoned and game over.
That perfectly encapsulates everything wrong with this game. Even during moments where you want to get your socks off, the game just tells you no and kicks you out. What a way to get the player invested in your erotic dark fantasy game.
I'm astonished that the developer has given up on this seemingly without a single word or announcement. Which is a shame, because the new project they are developing is more or less the same exact thing as this game, with the same kind of problems. Arguably, it's even worse, since it gets rid of the Demon Soul's/Berserk aesthetic and replaces it with a subpar outdoor realm dream nonsense reminiscent of something akin to Dawn of Corruption (But with little of what makes that game so engaging as far as growing a character from six foot to sixty and beyond). Did they just not learn at all? None of (Or perhaps a little bit) of the criticism given here was overly mean spirited or hateful, and yet they're just doing the same thing that caused many people to become frustrated with the gameplay.
It's like they're ripping up a piece of paper to shreds and trying to recreate the same exact thing with those same shreds of paper.
Will the game get updated here anymore? Is it getting updated on patreon still? That's my two questions to the creator. Thank you also for making this game and Path to Ascension. ^^
Been replaying it for fun lately but the skill tree is missing and cant seem to unlock the rampage mode on the warrior even tho ive hunted the required amounts of each of the targets.
This is a good game, but the content is a bit boring,if you want to fight, you can only click repeatedly in one place. Perhaps you can add some new content.
Its fun conceptually, but some decisions i just dont understand, once you reach level 13 you are not allowed to leave back to hte hidden prison again? Because im now a level 13 muscle warrior, stuck with the final enemies in the game which i have NO chance beating. I was hoping to maybe get better items, but that is not allowed I guess. So there goes all the time I invested in playing this game.
Combat balance is a bit too harsh, harsh in the way that even will all the luck on your side, some battles just CANNOT be won. Until that is fixed i wouldnt really recommend it.
Tried the other builds and man, the enemies really are all painfully overtuned.
The developer legit moved onto another project entirely because so many people kept saying the same thing about how the combat is repetitive, grindy, and very unforgiving, and I guess they've just shelved this one until further notice.
You know what's funny, though? The new project has the same exact problems as the old.
its not easy to break old habits...
So im playing a rouge at lv13 in the sinister range and I encountered a problem where I cannot go back to any other area besides the valley of death and I'm essentially stuck in the sinister range.
Not sure if this is intentional or a mistake with the code but I can't do anything else since I'm not a patron.
Is it shameless to ask for the patreon version? Only if you're not gonna keep updating this game.
The battles are not that bad at all if ya allocate stats good at the start along with not leveling up fast for a time (or times) and build up your inventory with equipment and items. I can level very fast since I know what to expect.
I hope a update for this game arrives soon since it's been a long time since I saw one. T3NS3N along with the rest who helping make this game...thank you all and please continue to do what y'all gotta do to get more of this game released.
Não tem como colocar no idioma em português não??
O jogo foi feito no Twine, dá pra usar o tradutor nele se você usar via arquivo ou pelo site.
as much as i want to enjoy this game, the battles are almost comically difficult. they need a SERIOUS nerf because the designs are hot but it's so hard to enjoy the scenes and overall game with such an unbalanced combat system. on top of this, if you lose, you start from the beginning which forces you to have to save before every expedition lest you die to a self healing mosquito and have to restart. 3/10 nice scenes but the gameplay is too difficult to enjoy hope to see some improvements soon ^^
Game is good but wth is with this unbalance??? Freaking slime that every time hit one it just buff hp more and more and have more damage and a mosquito that inf damage you and heal self and a demon hound that deal a lot critical damage on you and a ortheus that auto stun and deal insane damage on you fix this unbalance stuff bruh
It would be even better if it could be archived
Hey hey. You can do that. I had the same problem, but it was my cell phone screen. Try rotating the cell phone screen or putting the browser in computer mode and it should appear.
I do like the game, but:
- make escaping easier; or
- balance the fights; or
- don't go to game over.
Did something happen with the updates?
I unlocked Valley of Death and now I'm stuck in Sinister Range (I'm not given the option to go back to Ruined Kingdom)
You need to finish Valley of Death
The update?
The difficulty of the game is pretty tight, it would be nice to reduce the need to Save-spam if there was a softer defeat after encounters rather than a dark souls style defeat.
The berserker bangle has the same problem as before. Not prepared for sorcerer.
And the blood pendant doesn´t work with charged damage.
Yeah, I haven't had time to input new items T_T. I'll check the blood pendant issue. Thanks for the heads up
The lightning rod of the sorcerer-muscle path is quirky. It looks like it doesn't last the three whole turns.
It could also be that it misses some turn.
Heyo, it only feels like 2 turns since it activates at your first end turn
has anyone had that problem when u cant go back to the ruined kingdom after a certain level or something because it happened when i was play as the warrior
If it happened when you went to the third stage, you can come back once you clear it.
For some reason the button that opens the menu is not appearing whatsowever.
Also I hope someday you make a downloadable version for pc and android
Hi, I've received a lot of similar comments with android/ios users. This game is currently only optimized for pc.
I really like all the taur characters designs in this game. Wish we could capture them all or even transform into their kinds.
Would love to have a way to transfer my data to each new update, I do not like how I have to start from the beginning every new update :(
You can do that starting with this update, just make sure to export your data since your chrome can just delete all the itchio memory
First of all, I want to say that I love your game in all its aspects and even your difficulty catches my attention. However, in the latest updates, the save button (and the XP quantity and status information as well) disappeared in IOS. I wanted to try the new classes, but I just can't because I don't have a save with the necessary level. I saw from the Patreon post that is taking a break around here, but I ask you to pay attention to people who play on mobile too, please. Thank you once again for this amazing game
For QoL give players auto-save option. We are all doing that anyway after each combat
Grinding out in this game is too slow. To fix that:
1. Add keyboard shortcuts for combat (and perhaps exploration) actions
2. Make combat log roll-out automatically, instead of making user click screen on each next line. For example: in current version you need to click 3 times to proceed to your next combat action, first for log of your damage, second for damage dealt to you, and third for action menu to pop back up
If you don't want this features apparent to newcommer for some reason, hide them in the some kind of options menu
Hey My Names Ken and i want to ask in the future will there be a Scech Art when you are using Two Attributes Like Muscle, and Erotic? Or Fat and Muscle? Stuff like the because I bet the Art for the would look soon cool! ^^
Is this the end of this version or are there still hidden events that I haven't discovered yet?
Yeah, that's the latest content for that version
if you go fat rout for warrior and manly do attack and heath it tends to be easier for me at least maybe try that
Can anyone help me with hints about defeating the angel? he just keeps spamming barriers and just not taking any damage
What I did to beat it: erotic build ( 19 spatk and 6 luck and rest into vit) , seed barrage hits 3 times, alpha musk makes your attacks never miss for 2 turns. Spam seed barrage use alpha musk if you miss too much, also have passive that lowers sp on erotic skills
also bring 3 big hp vial and healing pendent
early game was hell tho, abuse fluid coat + alpha musk + seed barrage to one shot mobs and defend while waiting for ap when you reach higher lvls
Bring atleast 2 hp pots to every fight and don’t be scared to use it at half
I wanna ask, if you guys have been reading what the stats the abilities rely on? I noticed during my muscle warrior playthrough, every ability I obtained is scaled by basic attack stat alone, not special attack. After investing a lot more into it, I died less significantly. Some stats are still useful like vitality or speed, but I mostly noticed some like special attack on muscle build is unnecessary. When looking at your skill choice , try to looking for the stat next to it for best value out of it. I hope this helps!!
I can't find the Mara character. I've tried exploring twenty times in the beach and nothing.
So the minimum level to meet her is lv.12, if you still cannot meet her after reaching lv.12, lemme know
Yup, I was at level 12 and leveled up to 13. Still nothing. Are you sure the mission works in 0.3?
Yes, you should be able to meet her. I've just tested it and it works normally. I'll still check it again if there's a bug somewhere
the game is fine if you want to get past just go the fat rout on the warrior Uther that that cant Wate for the mage class to come out
the game is amazing